View Full Version : My first completed 2D artwork...

01-27-2006, 04:44 PM
Hey guys,

I''m 16 years old, and over the past 3 years or so I've worked with 3Ds Max working on modifications and such, but I've never really done any 2D work before. I purchased a Wacom tablet a little while ago and I'm surprised how much control it gives you -- way better than a mouse. Here's my first colored painting, I did this mostly to learn how to color a sketch.

EDIT: I know it's not good at all, that's why I posted it here. I need suggestions on how to improve my painting.

Please give crits! I did this to learn how to paint so I'm open to any suggestions might have!

http://i12.photobucket.com/albums/a209/Maytridy/sketchthumb.jpg (http://i12.photobucket.com/albums/a209/Maytridy/sketch.jpg)

http://i12.photobucket.com/albums/a209/Maytridy/orc2.jpg (http://i12.photobucket.com/albums/a209/Maytridy/orc.jpg)

01-27-2006, 05:38 PM
sorry, but its relly not all that great.

its not because your abad artist, its the way you look at objects your making.

get an idea of the object in 3d. if the object is an animal or has organic shapes to it, build it with circles.
just keep studdying the human head, look at how the nose forms onto the face, look at the size of the eyes, look at the shape of the eyes and how they form onto the face, look at the flow of the cheek. look at the way the frown lines arent sharp. look at the little things like that, and trace a few heads too, to get a feel of what lines need to be there and what lines are only shadows

01-27-2006, 06:06 PM
I know it's terrible, I never said it was good. :thumbsup:

Thanks for the suggestions, that's why I posted it here. Do you know any tutorials online that might be able to help me with this?


01-27-2006, 06:16 PM
I know it's terrible, I never said it was good. :thumbsup:

Thanks for the suggestions, that's why I posted it here. Any other tips?

ive got an eternity of tips, but right now you should just concentrate on those things, drawing skills are something that comes in time, i remember looking at some drawings i did as little as 2 years ago, and the only thing i liked about them was the designs and the shading, but they where propoertional disasters, and the color was terrible

theres a small chance that there might be a downloadable video of some kind of professional drawing ahead so you can see how its done, if not i could take a shot at trying to record me doing a head sketch on the gimp

01-27-2006, 06:26 PM
Ok, thanks. I'll work on my sketching skills as much as I can. I'll dig up some drawing books or tutorials to try and work on my proportions.

01-27-2006, 07:49 PM
I really dig the cheekbone there. You pulled that off really well. Some of the pic has outlines and some of it doesn't though - you really should decide whether you want it to be like a colored comic or a more realistic piece with no outlines. Don't go halfway or it looks unintentional like a mistake (talking about the teeth and drool here mostly). The biggest bother to me about this painting is that it is very very flat. Like a paper cutout instead of a 3-dimensional head. The cheek and jawline come off pretty well as 3D, but the edges of the face still look like a flat sketch with no dimension. I think this is mainly due to lighting, and the fact that he really has a very flat profile (virtually no lips, hardly a chin, no nose flesh around his nostril, no dip under the brow). Also the eye is drawn like a straight-on almond shape rather than an eye from the side (see my example below). Think of where your light is coming from and shade accordingly. If it's from above, the eye should be in shadow as well as under the nose and almost always the inside of the mouth, because it is a recess, is shaded deeper in. I would do more with the ear, and I would utilize gradients a lot. Gradients are your best friend when shading. Also remember highlights. You've got the neck, cheek and top of the head highlighted nicely, but you neglected to use the same bright light on the ear and the nostrils (if he has actual nostrils). It might also look better if his neck got thicker instead of thinner further down.


01-27-2006, 10:09 PM
There are form and proportion problems, as described by the others. The shading is rather nice on the small scale, but the large scale shading is very flat. This creates a painted-cutout sort of appearance that you don't want.

Keep painting as much as you can. Use reference whenever possible; some of it you should work really hard to emulate exactly, and other reference will just be there for you to occasionally refer to. But keep at it, and you'll do fine.

01-30-2006, 12:15 AM
Sorry, I was away for the weekend. Thanks for the great comments Datameister and Vizon.

Vizon, if i get the chance I might be able to make some adjustments to the sketch tonight, I'll post them here fore more crits later.

01-30-2006, 12:59 AM
I made a few edits, your suggestions really helped Vizon! I'm a little bit confused about what you want me to do with the mouth and ears, it would be great if you could clarify it a little more for me.

If anyone has any other suggestions, please dont hesitate to post!

(I'll make edits to the shaded version once you guys think this is ok)


01-30-2006, 01:24 AM

nice improvement here.

you may check this http://forums.cgsociety.org/showthread.php?t=297229&page=1&pp=15 out.

understanding anatomy will be very helpful for you.


01-30-2006, 02:30 AM
Wow, thanks. That's a great thread, I'll definately do some of those activities when I get the chance!

01-31-2006, 06:02 AM
I made a few edits, your suggestions really helped Vizon! I'm a little bit confused about what you want me to do with the mouth and ears, it would be great if you could clarify it a little more for me.

Glad to help. With the mouth I just thought your lips were rather skin tight and thin - unnaturally so - more like a little fold in a nylon stocking than something fleshy and useful (lips are used for many things and without them it's hard to speak, drink, eat...suck (I say this because he looks like a vampire)). You've fixed the bottom lip mostly, but the top lip still looks like it's been shrunk or something. Maybe thicken up the colored part there a bit - make it stick out just a little bit so it's not quite as even with the gums/teeth.
With the ear I was just thinking it looked very flat when all ears have intricate detailing inside to help funnel the soundwaves toward the inside - even animal ears. Here are some ears:

It's looking a lot better. I hope you will be able to remember these corrections in your future drawings too. Um...what else? Oh yes - If you do intend to color this digitally, I would recommend placing the outline on a seperate layer and making it slightly transparent over the colored layer. Use it for reference, but don't draw on that layer. And don't include it in your finished version (just the colored layer beneath). If you're using Photoshop or Painter you should be able to make the sketch appear and vanish by clicking the eye on that layer.

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