Groovedog
12-02-2002, 05:12 AM
I'm having a problem with unwrapping an object in 3dsmax5. As a quick example I have seperated the mapping for a hand.
I have broken it into three pieces by selecting faces in the viewport and "detaching edge verts".
When I try to "pack UV's" it leaves half of the texture area without any uv's. I have attached an example. The area I am concerned with is circled in red.
I thought maybe I had some stray verts so I went back to the editable poly level and "removed isolated verts" and "remove unused map verts". Then added the unwrap again. Same problem.
What am I missing. I'm not much of a texture artist (yet) but I'm learning. Any help would be greatly appreciated.
I have broken it into three pieces by selecting faces in the viewport and "detaching edge verts".
When I try to "pack UV's" it leaves half of the texture area without any uv's. I have attached an example. The area I am concerned with is circled in red.
I thought maybe I had some stray verts so I went back to the editable poly level and "removed isolated verts" and "remove unused map verts". Then added the unwrap again. Same problem.
What am I missing. I'm not much of a texture artist (yet) but I'm learning. Any help would be greatly appreciated.
