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View Full Version : Integrating human facial scans with animated figures?


doctornovocalcords
01-25-2006, 03:36 PM
Hi,

Firstly, apologies if this is the wrong forum. I am new to all this, maybe there is a more appropriate forum.

Im wondering if anyone can give me advice bearing in mind the following situation...



For a prospecitve PhD proposal, I am wanting to create simple and short 3d animations of various scenarios. These dont need to be brilliant graphically or well-animated. They will feature a 3d human character going about various activities.



However I then want to personalise this animated avatar by putting the person who is watching the animations' face (possibly bodily dimensions) onto the animated character so they are effectively watching a representation of themselves doing things.



A few questions (if that above makes sense!)



Is this kind of thing going to be possible for a person untrained in programming to do (ie manageable within an animation package)?



Are there simple recommended programmes in 3d animation and face-scanning/manipulation that would be worth looking into?



Would it be relatively simple to import a facial scan into an animation package and integrate it with the humanoid avatar?



Any help much appreciated. Im hoping it would be manageable myself or it's presumably going to cost a fair bit.

Thanks

tufif
01-31-2006, 05:02 PM
If you want to keep it simple, I think there are some tools for poser that do something like this. Try searching renderosity.com for it.

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01-31-2006, 05:02 PM
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