View Full Version : Helix spline?
DeathByChris 01-24-2006, 09:32 PM im using 3ds max 8 why is there no interpolation for the helix spline anymore i cant adjust the amount of segments and vertices. i really need to create a quick spiral but than edit it alittle but when i convert it to editable spline im left with hundreds of vertices i remember from older versions of Max i had more control over this spline object, what happen now i find myself creating a spiral from scratch and its a real pain in the ass.
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charleyc
01-24-2006, 10:47 PM
With the exception of the Renderable options added in R4 (I think) and the defaulting of the Segments to Curve around R6 or 7 (they used to default to Line), there has not been any changes to this shape primative. Use the Normalize Spline modifier to control the number of line knots.
DeathByChris
01-25-2006, 01:21 PM
thank you so much i wond up making my spline from a edge loop off a spring object but the normalize spline modifier will help to i didnt even know that existed.
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