PDA

View Full Version : Geometry as bones


degstenk
01-24-2006, 12:14 AM
Hi everyone!

I have a short question, in 3DsMax you can use your geometry as bones, is that possible in Maya to?

/Dennis

john_homer
01-24-2006, 01:15 AM
yes,
skin -> edit smooth skin -> add influence.

.j

seven6ty
01-24-2006, 01:28 AM
Oh no, I think he's talking about something slightly different John. I know in a previous, proprietary program anything with a transform node could be used as a joint... Geometry or whatever you want. It's not quite so with Maya, although you could take your nurbs curve or poly geometry, I do believe, and take it's shape and do a shape parenting to your joint, so that anytime you select that geometry, you are actually selecting the joint, pretty much the same thing, more or less.

john_homer
01-24-2006, 02:38 AM
oh, you actually mean to put ik on? etc
not just to bind to??

then sure, select the shape node then the joint and use

parent -r -s;

.j

CGTalk Moderation
01-24-2006, 02:38 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.