rob-beddall
01-23-2006, 07:29 PM
hey!!
i'm exporting a model from max to zbrush 2.
i seem to have got that part of the process sorted. but when i try create a normal map it's upside down, as though somewhere along the lines the uv's have got flipped or rotated.
is this something to do with the "flip" options in the preferences?
i've tried playing with them but can't get anything to work properly.
any ideas which ones i have to select to get the normal map the right way round once i export it?
cheers!!
i'm exporting a model from max to zbrush 2.
i seem to have got that part of the process sorted. but when i try create a normal map it's upside down, as though somewhere along the lines the uv's have got flipped or rotated.
is this something to do with the "flip" options in the preferences?
i've tried playing with them but can't get anything to work properly.
any ideas which ones i have to select to get the normal map the right way round once i export it?
cheers!!
