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Domo_Digital
01-23-2006, 07:17 PM
Hey Im trying to use HDRI and FG to light my scene in Maya 7 with the "create" IBL set up.

So I turn on my Final Gathering, but at 300 it flickers.

Does anyone have a good number to use? Ive heard 6000...but time is money. The Camera doesnt move but the object moves alot..(its a tracked head)

cpan
01-24-2006, 05:48 AM
you'd better use a blurred/resized HDR for FG and the full HDR image for reflections/refractions/eye/etc.
To do so, firstly download and install the RayType (http://www.impresszio.hu/szabolcs/MentalRay/RayType.htm) shader. Then fireup maya, create your IBL node (from the Render Settings window) and set the Type to "Texture" instead of "Image". Now, press the map-button next to the texture slot and from the Create Render Node Window/mentalray_tab locate the RayType shader. Now take a big breath :). Open RayType's AttributeEditor, Thick "Enable FG" checkbox and in the undimmed FG slot, plug a file node pointing to the resized/blurred version of your HDR. Now finally plug the fullsized/high quality HDR in the Eye slot of the RayType and hit render :)
PS to resize/blurr the HDR, get the free HDRShop 1.0 from Paul Debevec's site.

btw also check this thread:
http://forums.cgsociety.org/showthread.php?t=285301&p=2748770


cheers

Domo_Digital
01-24-2006, 04:58 PM
so as is, I cant get a good FG render?

What do you mean resized/blurred?? what size? how much blur?

cpan
01-25-2006, 05:19 AM
nope, you definately can get noiseless FG + HDR pics.

What do you mean resized/blurred?? what size? how much blur?
make it half the initial size (or even lower) to speed up renderings and blurr it (Image>Filter>Gaussian Blurr in hdrshop) until you get a very smooth image (i usually set the Gaussian Blurr Width to 20 in hdrshop)

.p

PixelMachine
01-25-2006, 04:23 PM
You shouldn't blur your hdr, it's incorrect. I usually rescale it to 128X64 and then apply a diffuse convolution transform in HDRShop. That is the correct way to approximate the incoming diffuse irradiance.

DaddyMack
02-03-2006, 07:14 PM
Thanks for this guys... I have a scene that I'm having the same prob with and this sounds like just the solution:beer:

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