valoukh
01-23-2006, 04:44 PM
Hi, I'm trying to get my aircrafts propellor working and have two problems with which I would much appreciate help! :)
1) I have animated the propellor starting up. It's an "old-fasioned" starter; i.e, it takes a few attempts to get going, then eventually starts and continues to spin for the duration of the animation. I wanted to form a loop in the Track View. However, when I use "Parameter Curve Out-Of-Range Types" to form a loop, it loops the propeller's whole animation sequence. I just want to loop the last 4 or 5 frames, so that it keeps spinning. Is there are way to create such a loop? I'm not sure I'm doing this the correct way.
2) I want to get the propeller spinning independently of the craft, while still remaining with it in both position and orientation. To do this, I tried applying Position and Orientation constraints. The problem is, while the Position constraint works greatly, the Orientation constraint locks also the Propeller's Y-axis, and thus stops it spinning. So, I suppose I would like to know if there's a way to constrain its orientation only on the X and Z axes, or if there's simply a better way of achieving this!
Thanks in advance,
valoukh.
P.S. I understand that one option may be to use an animated texture, but for other reasons this is not an option! :(
1) I have animated the propellor starting up. It's an "old-fasioned" starter; i.e, it takes a few attempts to get going, then eventually starts and continues to spin for the duration of the animation. I wanted to form a loop in the Track View. However, when I use "Parameter Curve Out-Of-Range Types" to form a loop, it loops the propeller's whole animation sequence. I just want to loop the last 4 or 5 frames, so that it keeps spinning. Is there are way to create such a loop? I'm not sure I'm doing this the correct way.
2) I want to get the propeller spinning independently of the craft, while still remaining with it in both position and orientation. To do this, I tried applying Position and Orientation constraints. The problem is, while the Position constraint works greatly, the Orientation constraint locks also the Propeller's Y-axis, and thus stops it spinning. So, I suppose I would like to know if there's a way to constrain its orientation only on the X and Z axes, or if there's simply a better way of achieving this!
Thanks in advance,
valoukh.
P.S. I understand that one option may be to use an animated texture, but for other reasons this is not an option! :(
