PDA

View Full Version : Caustics


Rayraz
01-23-2006, 12:37 PM
Hey,

I'm making an animation at the moment that uses a water object with caustics. I love the look the caustics give to the water, but it is a dramatic increase on the rendertimes.
So I was thinking, maybe it would be possible to render a pass with only the caustics, from top view, looking down on the object that receives the caustics. This way I could render one simple animation of the caustics which will match with animation of the waves on my water texture, and then use it to make an animated texture which I can just put into the self-illumination slot of the material of the object that receives the caustics.

So, the end result should basically be a black render, with a white caustics where the caustics receiving object is located.

Is it possible to render a caustics-only pass? If so, how do I do this?

Any help will be greatly appreciated! It could save me days of rendertime!

Oh, btw, I'm using 3dsmax7 with MentalRay as render engine.

Anssi
01-23-2006, 12:58 PM
Hi,
if you don' need any volumetric effects you could just use project lights
and Caustics Generator.

http://www.lysator.liu.se/~kand/caustics/

Anssi

Rayraz
01-23-2006, 02:05 PM
I have heard of this program, but does it make it's caustics to match my animated noise texture in 3dsmax? For instance the frequency of my waves isn't constant in my 3dsmax render.

CGTalk Moderation
01-23-2006, 02:05 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.