View Full Version : antialias in v102
jamesvalue 01-22-2006, 10:09 PM Hi guys!
As you can see I'm trying to model a car tire using Modo 102.
I know , Modo 102 is not intended to be a nice renderer , but is there a way to increase the default OPENGL antialias inside the viewports? :)
thanks
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Slakerr
01-22-2006, 11:40 PM
try adjusting the settings in your graphics card properties. it worked for me
why are you still using 102 ?
jamesvalue
01-23-2006, 10:17 AM
why are you still using 102 ?
I'm waiting for v201 to buy (plus , since I'm a newby inside , I don't need v103)
Many thanks :)
Zeusbwr
01-28-2006, 10:50 PM
I'm waiting for v201 to buy (plus , since I'm a newby inside , I don't need v103)
Many thanks :)
Buy now, its much cheaper. I just bought both, 103 & 201, for 600$. Can't get cheaper than that lol. ( 100$ Off Survey price too :)
jamesvalue
01-29-2006, 10:08 AM
Buy now, its much cheaper. I just bought both, 103 & 201, for 600$. Can't get cheaper than that lol. ( 100$ Off Survey price too :)
Many thanks!
I'll check soon :)
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01-29-2006, 10:08 AM
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