PDA

View Full Version : multi layer cloth in maya, having some problems


oktawu
01-22-2006, 11:06 AM
hya ppl
so here's my problem:
trying to do multi layer cloth sim for some anim of mine
theoretically i thought..well..i do the first layer (syflex), bake it, then the second layer, bake it, and then have the final layer wrap deform my final high rez cloth (modelled with buttons and stuff).
well, in theory it works perfectly
in practice it kills my computer. i know i am doing something wrong cuz with 2 gigs of ram and 64 bit opteron, it shouldnt move so slow...i think

what i noticed is, when i bake a syflex sim, i get a huge amount of nodes in the hypegraph (probably vertex position over time) and does not scrub in realtime as expected (i cand even open the hypegraph anymore...takes minutes to load it)
and the second problem is when i wrap deform this to the high res mesh, well, its game over
solution is to bake the final wraped mesh again, but this takes ages.
so, my questions are: are there other efficient ways of baking animation in maya ? (i tried some vertcache scripts from highend, but they're very very quircky, and use particle caching converting the mesh into a softbody etc...way too much hassle)
and the second one: why is the wrap deformer soooo slow...i mean, i heard its speed was much improved in maya 7, yet to me it seems incredibly slow, is there any other alternative or some tricks to make it work faster? (in this case i cant use miller and thuriots skinshapedeformer cus i need the whole mesh evaluated)

thanx aloot people ,and if any of u have production exp with baking and wraps...pleeease dont mind to share some
waiting for opinions

PS. as oddly as this is, i exported the scene into xsi and tried the same approach there. it worked extremely fast (with baking and wrapping)...so my guess is , there has to be a way to make it work just as fast in maya.

oktawu
01-22-2006, 04:28 PM
i remember reading about Digic Picture's pipeline, and they mentioned the use of an inhouse node that cached vertices , a read-write node that acted as a deformer in the graph
does anyone know any free tools or scripts out there that make this caching task alot easier apart from what i mentioned?
and some ways to speed up the wraping , hehe :)

Frankyboy
01-22-2006, 06:49 PM
Instead of baking, try Point Oven Pro:
http://www.ef9.com/ef9/PO.htm

oktawu
01-23-2006, 11:58 AM
yeah, thnx 4 the tip. thought about mark wilsons plugin.
still, wraping is a big issue.,..and i cant seem to optimize it
takes ages for it to compute even medium res meshes
is there ANY way to workaround or optimize the wrap deformer?
maybe some neat plugins or scripts?

CGTalk Moderation
01-23-2006, 11:58 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.