googlo
12-01-2002, 12:13 AM
when uv coordinate are applied to an object either manually or procedurally is it that the texture vertices are mapped one-to-one with the models real vertices and each of those texture vertices are given a uv coordinate that can at most be (1,1) and at least (0,0)? Like a sqaure plane of (0,0),(1,0),(1,1),(0,1) is being "stretched" over all of the texture vertices and where each texture vertex is located in that 'plane' are given a value that would coincide with a point in that uv 'plane' that is normalized?
