grrinc
01-21-2006, 01:46 PM
I have created an 'alien eye' which consists of spheres within spheres that are rotated off of joints for blinking effects. The whole set is then deformed with a lattice to fit into the aliens face whilst maintaining good deforming blinks. Good so far....
However, I now want to duplicate the eye over to fit into the other side of the face. I need the lattice and the joints to duplicate over too, but I then need the joints to operate with there own controller. What I am getting now is both eyes blinking when I rotate the original eyes blink joints. How can I break this connection whilst keeping the general parenting and lattice deformations??
Many thanks for any suggestions.
However, I now want to duplicate the eye over to fit into the other side of the face. I need the lattice and the joints to duplicate over too, but I then need the joints to operate with there own controller. What I am getting now is both eyes blinking when I rotate the original eyes blink joints. How can I break this connection whilst keeping the general parenting and lattice deformations??
Many thanks for any suggestions.
