Mr Fudge
11-30-2002, 10:01 PM
If I wanted to transfer attributes from one object to another how would I do that? For Eg: I want to move a blink attribute to another icon but don't want to have to go to the hassle of setting it up again.
And how do I move attributes up and down the list in the channel box???
Also is it possible to delete input nodes but retain the amendments the input node make? Like collapsing to a certain point in the modifier stack in Max??? It would be useful if you could amend UV co-ordinates after you have skinned/bound a character and then callapse to just the skinned mesh when you are done. Just so very thing is running as efficiently as possible.
Thanks,
- F
And how do I move attributes up and down the list in the channel box???
Also is it possible to delete input nodes but retain the amendments the input node make? Like collapsing to a certain point in the modifier stack in Max??? It would be useful if you could amend UV co-ordinates after you have skinned/bound a character and then callapse to just the skinned mesh when you are done. Just so very thing is running as efficiently as possible.
Thanks,
- F
