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DarkSquirrel
01-20-2006, 07:49 PM
Alright i just finished up a model in maya and i imported it into zbrush, to just test to see if i could use the normal mapping feature i upped the subD's and added some detail here and there and then exported the new model. Then imported it into maya , lined it up with my old model and used the surface sampler to create a 2048X2048 normal Map...then i applied the map to the low poly model via the connection editor. output color --> normal camera.. then i rendered. When the render came up it was really washed out..like almost white and my lights aren't affecting it properly. I'm kind of stumped can any one help me?

-sincerely
-Darksquirrel

http://i14.photobucket.com/albums/a302/squirrelybot/Old1.jpg

westiemad
01-20-2006, 08:28 PM
i'd just export the normal map out of zbrush, remembering to flip it in V first, then apply that map in maya, I haven't really done much normal map stuff, but you can turn on high quality rendering in the viewport and you should see it in there.

DarkSquirrel
01-20-2006, 08:33 PM
the high quality rendering is really screwed up on my computer(i have an x850) how exactly do i export in zbrush... i went to the texture box i think it is and i selected for it to create it but, nothing happened.....am i doing something wrong or is there anything i should have in place first?(i'm good at maya but, new to zbrush)

Beanmaster
01-20-2006, 09:44 PM
Download ZMapper for ZBrush, you will find it on the Pixologic site. In ZMapper its possible to load the normal mapping setting Maya needs and then create a normal map and export it.

DarkSquirrel
01-20-2006, 10:32 PM
thank you very much, i will go and see if that works.

westiemad
01-21-2006, 08:40 AM
in the tool palette is an option for normal maps, just the same as the displacement map function

Phrenzy84
01-29-2006, 05:07 PM
thank you very much, i will go and see if that works.

trust me it wont, but the looks of things you are using a tangent normal map which requires some processing before render time. What you will need is the JSnormalMap shader.

Connect as you would a normal normal map :). But flip the green channel, you will know what i mean when you see it.

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01-29-2006, 05:07 PM
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