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DMack
01-20-2006, 03:34 PM
Hi,

I'm planning on doing a charater that will require curves as guide chains for sasquatch (rendered in LW). Just wondering if anyone has experience of..........

a. Deforming curves from LW in messiah (does Messiah:Animate accept curves?)
b. Exporting that curve (point) data using POP

If all else fails, I could just use very thin poly structures but it would be more elegant to use curves, especially at the sasquatch end!

Anyone?

Wegg
01-21-2006, 04:40 PM
I thought sasquatched needed two point polygons as guides. I have used them before. They work quite well and Sasquatch has no problem working with them. Messiah is even mentioned in the Sasquatch documentation. . .

Gene Williams
01-22-2006, 04:23 AM
Yes, the two point polys work well. Here is an example I did quite a while ago exporting
with PointOven and Sasquatch for hair.
http://www.members.tripod.com/Gene_6/Kid_Pony_Large.mov

Gene

DMack
01-23-2006, 08:39 AM
Thanks both of you guys - I can progress with confidence. This really is the one of the powers of forums on display!

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