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nelsig
01-19-2006, 09:59 PM
Hi all

I just updated my demoReel

I would like to have a feedback from you CG people... I would like to apply for a job in the VFX industry

http://www.nelsig.ch/_videos/2006_reel_nelsig.mp4 12Mo

a description on each part of the demo and a low res version are available on my website at this address

http://www.nelsig.ch/demo/demo.php

Thanks

Nicolas

OneSharpMarble
01-19-2006, 10:56 PM
All I am getting is audio, no video.

druidebannie
01-20-2006, 01:39 AM
Hi I just joined in ... so sorry for being a little bit awkward, but the critism i have been reading are really interesting and I'd like to have ur opinion about my 1st semester showreel ... its not great but i need someone opinion about it ... somethig about me ... I have never animated before, have been drawing for 12 years and have been using maya for 2 months ..

Also if anyone could tell me wheer i cud ge good reference for animation a 4 legge character? Apart from muybridge and short animal movies ...

nelsig
01-20-2006, 06:37 AM
All I am getting is audio, no video.

You need Quicktime 7 to watch it....

I'll try put to other formats on my website

Thanks for the feedback ;)

KevinJM
01-21-2006, 12:34 AM
Hi I just joined in ... so sorry for being a little bit awkward, but the critism i have been reading are really interesting and I'd like to have ur opinion about my 1st semester showreel ... its not great but i need someone opinion about it ... somethig about me ... I have never animated before, have been drawing for 12 years and have been using maya for 2 months ..

Also if anyone could tell me wheer i cud ge good reference for animation a 4 legge character? Apart from muybridge and short animal movies ...

I am not in professional animation, but to what I know it is a bit hard to get free video animation references for 4 legged characters online. The best you would get are some reference sequencial images of 4 legged character walk cycles.

If you have never done animation before then first thing to do is the rigging of your model (setting up the skeleton) and this is very important for a good animated character. The polygon flow of your character plays an important role as well for a good animation. But first start by learning how to rig your model. The ease with witch you will animate it will depend on your animation rig.

Anyway, I don`t know where you are with the demo but as you said you are in the animation phase, I have included some links that might help. Hope it proves useful.

Just post a new thread about your WIP if you need comments and critics.



REFERENCES FOR ANIMATION:
http://www.animationmeat.com/pdf/featureanimation/4leg.pdf
http://www.informit.com/articles/article.asp?p=22800&seqNum=5


RIGGING:
http://www.3d-palace.com/tmas/video.php?vid=87
http://forums.cgsociety.org/showthread.php?t=224403&page=1&pp=15
http://www.3d-palace.com/tmas/video.php?vid=87


ANIMATION RESOURCE AND TUTORIAL THREAD:
http://forums.cgsociety.org/showthread.php?t=23600


USEFUL TIPS POSTED BY LEIGH ABOUT DEMOREELS:
http://forums.cgsociety.org/showthread.php?t=69427:wavey: (http://forums.cgsociety.org/showthread.php?t=69427%3Cimg%20src=%22images/smilies/wavey.gif%22%20border=%220%22%20alt=%22%22%20title=%22Wavey%22%20smilieid=%2225%22%20class=%22inlineimg%22%20/%3E)

KevinJM
01-21-2006, 01:03 AM
Hi all

I just updated my demoReel

I would like to have a feedback from you CG people... I would like to apply for a job in the VFX industry

http://www.nelsig.ch/_videos/2006_reel_nelsig.mp4 12Mo

a description on each part of the demo and a low res version are available on my website at this address

http://www.nelsig.ch/demo/demo.php

Thanks

Nicolas


Hi Nicolas,

Nice demo you`ve got there. The orange animation is really nice. The water droplets add a lot to the animation. I really liked the 4 legged character and the last human character as well. I was wondering what muscles system you used for building the muscles.

Hope to see some more work of yours in the future.:cool:

nelsig
01-21-2006, 10:20 AM
Hi dean080580,

I didn't use any muscle system for the muscles on both characters.

For the 4 legged I simply created 2 points linear cv curves (snap to cv's) and then extruded a circle on it. After this you have a good base to model the muscles by increasing isoparms.

For the two legged character it's all done with polygons by starting to extrude a cube.

Thanks a lot for your feedback

For people who can't see the link posted in my first message, here is a new one quicktime sorenson 3

http://www.nelsig.ch/_videos/2006_reel_nelsig.mov

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