PDA

View Full Version : Mirroring textures


LordMcGoat
01-19-2006, 07:15 PM
Is it possible to mirror textures painted in the projection master? I've searched this to try and find answers because I think it must be a pretty common thing, but so far I haven't seen a way of doing it. Is there?

I'm painting a bump map at the moment, and at the moment it seems that I either have to paint the entire model, which is ok because at least I'll get a nice asymmetrical bump, or paint half and mirror it in photoshop later, which is still a bit of a pain, or subdivide the mesh to a very high level, and paint deformations onto it.

eblondin
01-19-2006, 08:04 PM
other than using double sided in PM. The only way I have seen it done is doing it in photoshop. if you use the Zapplink however its really not that big of a pain in the arse. :)

link to download
http://206.145.80.239/zbc/showthread.php?t=29628

see it in action here
http://www.zbrushcentral.com/zbc/showthread.php?t=28111

Andreseloy
01-19-2006, 08:43 PM
The only thing you can do to mirror texture is: once you have made the texture in PM you can use the MRBGZGrabber to pick up the half texture and after in the texture panel you can clone and then flip and rotate to get the other half to work in then.-
Andreseloy

DorisDay
01-20-2006, 06:35 AM
ZAPPLINK... problem solved

CGTalk Moderation
01-20-2006, 06:35 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.