rob-beddall
01-18-2006, 08:18 PM
hey!!
I'm having a little bit of trouble trying to sculpt a head in zbrush.
it's for a game project and i'm trying to create a hi res head to then import back into Max to create the normal map.
the problem is that when i smooth the head the outside edges shrink in. (ringed in white on left image.) so that when i import back to Max and create the normal maps, i get bits of the normal map missing. What's the proper workflow for this within Zbrush? Also i have noticed that if (after modelling hi-res) i go back to sub-division lvl 1. it's not the same as the tool that i imported, but is slightly distorted. is there an answer to fix that?
hope someone can help with this.
cheers!!
I'm having a little bit of trouble trying to sculpt a head in zbrush.
it's for a game project and i'm trying to create a hi res head to then import back into Max to create the normal map.
the problem is that when i smooth the head the outside edges shrink in. (ringed in white on left image.) so that when i import back to Max and create the normal maps, i get bits of the normal map missing. What's the proper workflow for this within Zbrush? Also i have noticed that if (after modelling hi-res) i go back to sub-division lvl 1. it's not the same as the tool that i imported, but is slightly distorted. is there an answer to fix that?
hope someone can help with this.
cheers!!
