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pum
01-18-2006, 04:18 PM
I have a Question about creating seamless alpha.
Currently, my mesh can not be subdivided more than 5 times( at 2,2 mil.) And at that amount of tris, I cant get enough detail of the deformation from the projection master. So I decided to go with creating bump using alpha.

Im using Aaron sim's alpha to create my detail. However, after I made the texture 50% ( for the background) , I can get the detail I want.

Problem is, the white part bumps up, which works like regular bump map. But I want the white part to actually goes inside( recess in.) I tried to invert the alpha, it creates a border.

Can anyone please help me with this?

Thanks in advance.
HB

http://student.vfs.com/%7E3d50herbert/weird.jpg

Andreseloy
01-18-2006, 04:59 PM
http://img57.imageshack.us/img57/5875/radialfade2zi.jpg (http://imageshack.us)
Andreseloy

eblondin
01-26-2006, 10:42 PM
also turn off that striped texture thing that zbrush automatically assigns to that tool. I hate that and I donít know why it does that by default. with that weird striped texture turned on it stripes your alpha, so turning that off will help.

pum
01-26-2006, 10:45 PM
andreseloy:
thanks! it works.

eblondin: thanks, yeah, I hate when it happens. I was confused at first because my alpha didnt have any stripe on it.





cheers,
HB

Andreseloy
01-27-2006, 12:54 PM
http://206.145.80.239/zbc/showthread.php?t=30406

good that work for you!
Andreseloy

Kassar
01-27-2006, 06:11 PM
Gracias por el enlace Mario. Estaba buscando exactamente eso ;)

***

Andreseloy
01-27-2006, 07:46 PM
Esa es la idea amigo! Apoyarnos!
That is the idea friend! Give each other support!
Andreseloy

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