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sabusomu
01-18-2006, 04:39 AM
I need some help. I tried rigging a cartoony chracter with the help of node based tutorial on the site rigging 101. i did it successfully but the problem is now when i completed the rigging i am stucked while i wanted to put a world scale control so that animators can scale them as per their needs. plz help me if you can. i need help. I have used node based prcess to make the hands and legs stretch. so the hand leg and spine joints are connected with each other by parenting through locators.
plz help.

Andimation
01-18-2006, 03:41 PM
Hi

You just need to use some more nodes. Basically you need to connect a multiplyDivide node to one scale axis. Then connect the multiplyDivide to you scale node. So that length of the stretched joints are always in proportion to size of the character. There's a few other things you need to look out for.

Check out this thread (http://jonhandhisdog.com/forum/index.php?showtopic=1502&hl=scale) for a little overview on the process, with a mini tutorial by rigging101's authors Lluis and Javier.

sabusomu
01-19-2006, 11:46 AM
Thanx , i am trying. thanx for the help.

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