rustymclellan
01-17-2006, 10:55 PM
Hello all,
I just completed my first rig and was hoping to get some crits on it. I know there are a few problems (IK/FK bones dont match up in the arms) but aside from that and one other problem, it seems pretty solid. Also if anyone has some advice on what type of stuff I should be adding/working towards future rigs, that would be helpful too. That other problem is the reason why I'm posting. I've linked the file, and if you check in the hypergraph (should be neatly organized!) under the IKControls group, you should see a left and right foot controls group. This is the controller that houses the reverse foot setup. Because the characters feet aren't facing directly forward, all the groups within the IKControlsl group are aligned with the world axis instead of following the LRA of the foot bones their pivots are oriented at. Is there an easy way to realign these groups to the orientation of the bones without having to redo the entire leg setup? You can see where this problem is evident when you use the peel heel attribute located on the IK Controller. Thanks in advance!
http://rusty.ivillage.cc/CG_CHARACTER_DESIGN/finalRig.zip
Rusty
I just completed my first rig and was hoping to get some crits on it. I know there are a few problems (IK/FK bones dont match up in the arms) but aside from that and one other problem, it seems pretty solid. Also if anyone has some advice on what type of stuff I should be adding/working towards future rigs, that would be helpful too. That other problem is the reason why I'm posting. I've linked the file, and if you check in the hypergraph (should be neatly organized!) under the IKControls group, you should see a left and right foot controls group. This is the controller that houses the reverse foot setup. Because the characters feet aren't facing directly forward, all the groups within the IKControlsl group are aligned with the world axis instead of following the LRA of the foot bones their pivots are oriented at. Is there an easy way to realign these groups to the orientation of the bones without having to redo the entire leg setup? You can see where this problem is evident when you use the peel heel attribute located on the IK Controller. Thanks in advance!
http://rusty.ivillage.cc/CG_CHARACTER_DESIGN/finalRig.zip
Rusty
