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pasteljoe
01-17-2006, 04:53 PM
hi all

I have a serious problem with the clusters uses in facial animation

like one advised it to me in other post, I use the clusters for the eyelids animation.

all work correctly in bind pose, but when I start animation, (shoulders displacement for example)
my eyelids crash.
see the illustrations :
details :

clusters is apparented to head joint.
the pose off closed eyelids is recorded in set keys.

http://pastelo.free.fr/perso/3D/crash.jpg
http://pastelo.free.fr/perso/3D/crash1.jpg

however, I turned on the "relative" option in cluster attributes

can you help me, please?

thanks.
jerome

Morganism
01-18-2006, 08:26 PM
Make sure the cluster is ahead of the skincluster in your deformation order?

seven6ty
01-18-2006, 10:42 PM
...Probably a double transform, if it's parented into your rig.

I believe there's an "inherit transforms" option you can turn off in the attribute editor to get rid of this, among several other methods.

pasteljoe
01-20-2006, 08:23 AM
yes morganism, I had not thought at the order. I made as you say and it's work!

seven6ty, I keep your answer for an possibly other object crash. It's precious for the advanced rig.

thanks you friends.

cheers


jerome

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01-20-2006, 08:23 AM
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