View Full Version : LCD - Response time
createi 01-17-2006, 04:25 PM I wanted to buy a monitor... but people told me not to get a monitor with response time > than 12ms , ... so when I wanted to buy the 20inch from Dell or Samsung and their response time is +15ms with review rank 9.99% i get confused !!! so when I always find a good monitor their Response time is letting me down…. :wip:
I’ll be using the monitor for modeling, animation and editing. I don’t play game!
My card is [2X nVIDIA GeForce 7800 GT - DVI – SLI] ;)
So what do you say? How can the response time affect my work?
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imashination
01-17-2006, 07:11 PM
The max response you should even look at is 25ms, but that would be a very old spec monitor. Most decent modern monitors have a 16ms rate; this is perfectly adequet for animating and playing fast paced games. 12ms screens arent all that common, the only people I've seen saying 12ms or lower is utterly essential are the rich kiddies who get everything bought for them. But they're also the same people that will tell you a non watercooled computer is unusable.
12ms is excellent there is 8ms if u look more
hi.. i have eizo flexscan l768 19" lcd screen, with an responce time 25 ms.
i play games a lot. and do modeling and watch movies.
its not the perfect choice for playing games, but theres no problem to play with it.
in movies , i havent seen any ghosting..
theres some ghosting while modeling, but it is not problem to me.
siftingsand
01-17-2006, 08:49 PM
ive been using viewsonic 912b 19inch... works great i would recommend it. i believe its 12ms.
MassTA
01-17-2006, 11:20 PM
See it yourself. To some people 25ms is quite ok, others see bluring on 12ms, and the worst... companies measure response time in many difrent ways, so a 25ms monitor can be in reality faster than 12ms.
I’ll be using the monitor for modeling, animation and editing. I don’t play game!
My card is [2X nVIDIA GeForce 7800 GT - DVI – SLI] ;)
well, you should sell one of those 7800's and put the money towards the monitor, cause SLI is doing you no good if you don't play games. 3d apps might start supporting SLI, but by then you'll probably want another card anyway
createi
01-18-2006, 01:50 AM
Very interesting advice! Thank you all .. Maybe I’ll get something between 12ms to 16ms
Jbo there are no need to wait for 3Daps to support SLI, SLI is designed to support itself… meaning to share work with its sister card… so for rendering I’ll be ok.
maX_Andrews
01-18-2006, 03:44 AM
16ms is enough for perfectly clear 60 frames-per-second content. Movies are only 30 frames per second so no problems there. Anything lower than 16ms won't matter because the refresh rate is still 60 frames per second, so it's all BS. Show me an 8ms LCD display running at 120 frames per second and then I'll be impressed.
There are two ways in which companies measure response time. The first is black/white/black, in which they measure the time it takes a single pixel to go from black to white to black again, giving the full range of the display, 512 levels total. This is the best method and high-end monitors tested using this method usually have 16ms refresh rates. The other way some people test is the gray/gray method, in which you start with gray, go to white, and then back to gray, only 256 levels. Therefore they say they have an 8ms LCD but they only measured half of the difference.
So yeah, because LCD's only refresh at 60Hz anything reported faster than 16ms is worthless
Jbo there are no need to wait for 3Daps to support SLI, SLI is designed to support itself… meaning to share work with its sister card… so for rendering I’ll be ok.
ummm... that makes no sense. your video card isn't even used at all for rendering (unless you are using some sort of hardware rendering solution, and even if you are(which you aren't) SLI still won't help you)
SLI doesn't do jack shit in any 3d apps right now. it will probably change soon, but that's the way it is for the time being. If you don't believe me, do a search. there're quite a few posts about it. for example, this one:
http://forums.cgsociety.org/showthread.php?t=291867&highlight=SLI
geforce SLI and quadro SLI use different technology. geforce SLI pretty much doesn't work at all in any 3d app. In many apps, it will actually cause performance loss. quadro SLI is very new and still a work in progress. nvidia is trying to get it to work with content creation apps, but is having a very hard time. SLI works by each card drawing half the screen. that works great in games that run full screen, but in 3d apps, you've got windows that can be resized not to mention multiple viewports. right now, there are a few apps that show marginal performance gain with quadro SLI, but nowhere near enough to justify the price. on the other hand, geforce sli, which you have, does not boost performance in 3d apps at all. in other words, you just paid several hundred dollars for something that does absolutely nothing (but consume power). congrats!
imashination
01-18-2006, 11:45 AM
Jbo there are no need to wait for 3Daps to support SLI, SLI is designed to support itself… meaning to share work with its sister card… so for rendering I’ll be ok.
SLI doesn't just support itself, no current 3D software on the planet makes use of SLI. And, for the ten billionth time, your graphics card doesn't affect rendering unless you use a specialist renderer like gelato, which, your card doesnt support..
createi
01-18-2006, 03:41 PM
if not then i'll stick the sister to my 2nd PC ... and create a network rendering.. how about that ? :rolleyes:
imashination
01-18-2006, 05:36 PM
if not then i'll stick the sister to my 2nd PC ... and create a network rendering.. how about that ? :rolleyes:
It STILL doesn't affect rendering. Anyone who puts a geforce 7800 in a render node should be shot, skinned, raped by monkies and fired into the moon.
MassTA
01-18-2006, 07:27 PM
It STILL doesn't affect rendering. Anyone who puts a geforce 7800 in a render node should be shot, skinned, raped by monkies and fired into the moon.
And send me that useles 7800, so i can play Quake 4!;)
I can send you my Sapphire radeon 9550 with a broken fan (it works... only very noisy :P) for an exchange. :P
ihavenofish
01-19-2006, 12:58 AM
" Anyone who puts a geforce 7800 in a render node should be shot, skinned, raped by monkies and fired into the moon"
now that would make a great animated short :)
createi
01-19-2006, 01:43 AM
Ok, i don't want to be "fired into the moon" cos i like earth....
OK lets forget this SLI! and tell me whats the best Graphics Card that can boost performance in 3d apps then ...? i know processor and ram helps...!
quadro???? :blush:
ihavenofish
01-19-2006, 02:09 AM
boosting viewport performance, a 7800 or a quadro 4500 is the top end for nvidia. certain apps make better use of quadros, making them the best option. other apps dont use the special features, or use them poorly, making quadros a waste of cash.
beyong viewport performance, video cards do absolutely nothing in most applications. thats why many render nodes have ati rage 8mb on board video :) its all thats needed to run a screen.
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