christians73
01-17-2006, 09:11 AM
hi all,
i just finished my new cutSkin tool for Maya.
the basic idea of cutSkin was to convert a smooth skinnned geometry into a separated group of single meshes - each single separated mesh ist parented to its most influencing bone. The result is a "rigid" version of your smooth skinned mesh - good for playback - easy to animate!
http://www.8ung.at/stejnar/MelDocs/cutSkinUI.jpg
http://www.8ung.at/stejnar/MelDocs/cutSkinDocImage03.jpg
http://www.8ung.at/stejnar/MelDocs/cutSkinDocImage01.jpg
http://www.8ung.at/stejnar/MelDocs/cutSkinDocImage02.jpg
download and more infos at:
http://www.8ung.at/stejnar/
have fun!
christian
i just finished my new cutSkin tool for Maya.
the basic idea of cutSkin was to convert a smooth skinnned geometry into a separated group of single meshes - each single separated mesh ist parented to its most influencing bone. The result is a "rigid" version of your smooth skinned mesh - good for playback - easy to animate!
http://www.8ung.at/stejnar/MelDocs/cutSkinUI.jpg
http://www.8ung.at/stejnar/MelDocs/cutSkinDocImage03.jpg
http://www.8ung.at/stejnar/MelDocs/cutSkinDocImage01.jpg
http://www.8ung.at/stejnar/MelDocs/cutSkinDocImage02.jpg
download and more infos at:
http://www.8ung.at/stejnar/
have fun!
christian
