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View Full Version : Path Deformer inverts normals


rodney71
01-17-2006, 12:22 AM
Not sure if others are finding this also, but for some reason when I use path deformer to deform a mesh like say a cube primitive, the resulting geometry reverses all the face normals so they point inward instead of toward the camera. This causes me some problems when rendering in Final Render stage-2 and I have to make sure at least to turn on "force 2-sided". Does anyone know a fix or way to resolve this?

rodney71
01-17-2006, 04:59 PM
Can someone else confirm that this is the same for them? Maybe Renato?

tcastudios
01-17-2006, 05:25 PM
I can confirm. And a quick solution is to set the scale of the PathDeformer Object to
-1,-1,-1. Then the polys will be pointing outwards.

Cheers
Lennart

rodney71
01-18-2006, 08:26 AM
thanks for the tip. Renato sent an email back that suggested to invert the normals first. I think your suggestion suits me better since I don't have to make primitives editable.

thanks a lot.

rsquires
01-18-2006, 10:54 AM
I had a textured bus model and it too inverted the normals. All the bus textures came out the wrong way. The scale trick worked a treat for me.

regards

rich

RenatoT
01-18-2006, 02:59 PM
Thanks for the Trick :)

Cheers
Renato T.

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