View Full Version : long open/save times
Kenton Baines 01-16-2006, 07:14 AM does anyone else get long load/save times with maya ? Granted I'm using a powerbook but sometimes it takes 5-10 minutes to do this....
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JamesPiechota
01-17-2006, 12:19 PM
Definitely - there are all sorts of things that can hit load and save times. It could be something intrinsic to the scene (e.g. heavy mesh data, complex solvers, high node count, etc...) or it could be that the scene has somehow gotten into a wonky state (e.g. extra lightlinker connections, garbage nodes, etc...)
I'd be happy to take a look at scene and let you know what I find. If you're interested please see the following link for more information: http://www.nimblestudiosinc.com/recovery.htm
Cameo
01-17-2006, 12:28 PM
Its going to be whatever is in your scene but it can also take a bit longer to open/save if you have multiple windows open ie: hypergraph, hypershade, graph editor, render view etc etc etc. Kill all these before saving so Maya doest have to deal with them on opening. I found this made a noticeable difference when I was working on humongous files a year or so ago. The main one seemed to be the hypershade, I assume because of all the swatches (the scene was heavily textured).
secretalienlab
01-17-2006, 03:35 PM
Using references can also severly affect your save/load-times.
-mattias
yenvalmar
01-17-2006, 06:20 PM
can be pretty killer on load times also, if you are using dynamics. and for like quadrupel fun, reference scenes with big particle caches~! woohoo.
TimMurphy
01-17-2006, 09:12 PM
I have found that cache paricles often re-solve on open due to maya dynRunup.mel script.
Mayas notes say that this script was only used in maya 1.0 but I found that it was being call on my scenes at odd times.
I have altered mine to read as follows.
It still runs as normal but actually considers the option variable that you can set in your prefs.
//////////////////////////////////////////////////
global proc int dynRunup( int $runupTime )
{
waitCursor -state on;
if (`optionVar -q dynPrefRunupToCurrentTime`)
{
runup -mxf $runupTime;
waitCursor -state off;
return( 0 );
}
else
{
waitCursor -state off;
return( 1 );
}
}
//////////////////////////////////////////////////
JWRodegher
01-17-2006, 09:26 PM
If you have some heavy res textures, it can also help saving the scene withouth showing textures (only shading). I used to solve it this way when I got this kind of trouble.
criminal
01-17-2006, 11:05 PM
i have this problem!! well!! mostly when i am using heavey textures. but it doesnt take time to save!
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