PDA

View Full Version : ignore backfaces ?


seb4d
11-29-2002, 05:22 PM
Hi,
I'd like to select faces (or edges or vertices) of an object without selecting the faces on the back of this object.
In Max there is Ignore Backfacing option, but I can't find something like it in Maya.
I only found Backface Culling, but it's not what I want.

Is it possible to ignore backfaces ?

beaker
11-29-2002, 05:43 PM
3 places to set this: Per Viewport, Locally, and Globally.

Per Viewport:
In the viewport > Shading > Backface Culling

Locally:
Attribute editor for model > Mesh Component Display > Back Face Culling

Globally: Two places to set this:
Display > Custom Poly Display
or
In your Maya Preferences > Polygons

seasterling
11-30-2002, 04:57 AM
Maya has BFC, but unfortunately no depth culling ability in the regular selection tool. So anything with a normal that faces the selection tool gets selected. Drives me nuts!

-sam

seb4d
11-30-2002, 09:14 AM
Thanks Beaker !
The per object backface culling works !

Peace455
12-10-2002, 08:31 AM
there is always the paint selection tool, I'm guessing you wanted to select a lot of verts or polys, and didn't want to have to click on each one.

I find the paint selection to be extremely quick



Peace M.

CGTalk Moderation
01-13-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.