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yznah
01-14-2006, 02:25 PM
i used some pairblend nodes in my rig, to constraint/animate/switch stuff. and i discovered some flipping issues with these nodes with rotations. so does anyone know anything about that? or any way to prevent it? (like interpolation type with constraint)

M.E.L.
01-15-2006, 12:30 PM
flipping how? flipping as in your values are being inverted or you're seeing a "pop" in your blending between the constraints on and off state (flipping out)?

-s

Morganism
01-16-2006, 05:41 PM
My first thought would be to try some different rotation order....

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01-16-2006, 05:41 PM
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