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View Full Version : Move a MECH with MelScript


.morfo.
11-29-2002, 09:11 AM
I want move that mech with some locator, i make the chain of the bones and i assign one locator at the ank and one locator at the foot, one locator at the head..

The ank locatori is linked with the foot locator, i make some slider for the foot (Rise for up and down) and (Ahead for forward and backward) Ok now with another locator i want to move all with a script... i tried with this script:

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Rtfoot.translateZ=(all.translateZ); //move right leg
Body.translateZ = (Ltfoot.translateZ + Rtfoot.translateZ)/2 + Body.Ahead; //move head
Rtfoot.translateY=(all.translateZ) + Rtfoot.Rise_foot; //move up the leg

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Rtfoot: right foot
Body: head

I have no idea how to move down the leg!!! because if i try with this expression:

Rtfoot.translateY=(all.translateZ) - Rtfoot.Rise_foot;

don't function .\

my final goal is:

Move one locator and the leg goinf forward uo and down:
the leg must WALK IN LOOP

if your need i make a link with my *.mb

i need this for my job pls help me sorry for my little english :)

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