AlpahKaneda
01-13-2006, 04:52 AM
Hello, I have a problem that is putting my work at a hault:sad: I was wondering if there was help out ther?:D
If you dont understand what I am talking about, please just tell me so that I can try to explain better.
I have created a highly detailed character in Modo, and wish it give it nice enhancments using ZBrush...then render in Maya using Mental Ray (doing an animation).
The problem is that since my character is so detailed, doing accurate UV's with no overlaps is too time consuming and its wrecking my life.
My solution was just to use Maya's Automatic mapping just to layout nice UV's without any overlaping. So I did that...then tested it all out by painting some detail in Z Brush...created a Normal map...then went back into Maya. I applied the Normal map properly to my model and rendered it out...at first I thought everything was good...but then I realized....I have a load of creases caused by the UV's edges:sad: I assumed that since I painted the Normal map in ZBrush it would be Seamless b/c I dont have to break up my strokes. WRONG!
So now my only choice it seems is to spend 100 years doing UV's for my character...but if anyone can help me get rid of the seams...or suggest another way to go about getting good results I will be ther slave!
Thank you soo very much for any help:thumbsup:
If you dont understand what I am talking about, please just tell me so that I can try to explain better.
I have created a highly detailed character in Modo, and wish it give it nice enhancments using ZBrush...then render in Maya using Mental Ray (doing an animation).
The problem is that since my character is so detailed, doing accurate UV's with no overlaps is too time consuming and its wrecking my life.
My solution was just to use Maya's Automatic mapping just to layout nice UV's without any overlaping. So I did that...then tested it all out by painting some detail in Z Brush...created a Normal map...then went back into Maya. I applied the Normal map properly to my model and rendered it out...at first I thought everything was good...but then I realized....I have a load of creases caused by the UV's edges:sad: I assumed that since I painted the Normal map in ZBrush it would be Seamless b/c I dont have to break up my strokes. WRONG!
So now my only choice it seems is to spend 100 years doing UV's for my character...but if anyone can help me get rid of the seams...or suggest another way to go about getting good results I will be ther slave!
Thank you soo very much for any help:thumbsup:
