View Full Version : Gothic church WIP
11-29-2002, 04:11 AM
Im currently working on an old run down gothic church. I just got the base down for the Flying buttress. The lighting is horrible, but what do you expect for 1min. Im going to add little holes, and dents to some of the bricks and im going to make some bricks broken and some not and so on. And im well aware that you can see through some of them, just cause its giong to be one huge mesh and theres is going to be grout in most of the holes. Well what do you guys think?
Here are some more renders.
11-29-2002, 05:16 AM
seems weird that it is only half an arch, but the avatar rocks, LOVE GIGER!!! #1 Artist
11-29-2002, 05:27 AM
Well no its not half of it (If your talking about the actual arch of the structure.
Not the best example, but it comes with the definition as well.
Ohh yeah, gotta love giger, hope to one day be up to his level. Actually im thinking of a 3d project that would shed light onto his forum of art, but in 3d (Besides his scluptures of course)
looks like it'll turn out to be something really cool - but right now everything's pretty mint looking - how are you going to rough up all the bricks???
11-29-2002, 06:44 AM
Well a couple ways
modeling - Im going to com into random bricks and make it look as if the weather has taken a part of the weaker portion of the stone away. Plus im going to make some look as if they have fallen out and such.
Texturing - Alot of it will be in the textures and bump maps, just because i dont want to model everything. And of course the texturing will be custom, and hi-res.
This is basicly the template for all the other buttresses, and i will dos oemthign different to each one.
From all the ref pics ive seen this is REALLY weathered, anymore and it would look as if acid was poured onto them. For the time period my story wil be based on, this is just about the right amount of weathering (For the normal brick)
Hope that helps.
11-29-2002, 06:56 AM
Looks cool, long way to go though :)
11-29-2002, 07:00 AM
Un fortunatly yes, although im only REALLY modeling the parts where the buttresses meet the walls. There is usually a walk way in that area, so my animation will take place there. Although i will probably paint the whole thing in the end.
I was inspired to do it this way by this picture
Its from Brian Taylor's "Rust Boy"
11-29-2002, 08:01 AM
hey, good start you got there...
check out the church i tried to do.. what do ya think ?
i've been looking for people who would model Gothic style maybe we can learn from each other...
11-29-2002, 08:16 AM
Very nice, i like it alot. Maybe, that would be nice, you can never get enough gothic buildings. Its just mind blowing to try and model it all, and every detail of it. Im trying the best way i can for now so...
11-29-2002, 09:45 AM
Sweet start so far, but you said you don't want to model everything earlier on in the forum here. Are these bricks all modelled? If so, it's gonna be a long road to completion man. Keep in mind what your camera will and wont see close up so you can cheat areas. Try some displacement map techniques too. I've used it for bricks and its pretty decent. Keep it up and keep us posted.
11-29-2002, 06:40 PM
Actually yes this is all modeled. I didnt want to go w/ displacment maps because it creates polys on the flat surfaces where i dont need theem. And like i said before, this is just a template, and im going to cheat ALOT where i can, heck the ones that will be in the background might just be straight bumped instead of any real modeling to it. Ill have to see what i can do once i get everything in the scene.
12-01-2002, 03:20 AM
Hey Shaitan - I noticed you're in Phoenix too! What are you doin in the desert, man!
12-01-2002, 03:40 AM
School, im going to Art Institue of Phoenix. Starting my second year now.
12-01-2002, 04:55 AM
LOL - I go to Ai too...graduating in March...small world
12-01-2002, 06:00 AM
Heh, yes it is. So what you think about AI?
12-01-2002, 06:56 AM
Honestly, I think Ai does very little to prepare students for the "real world." They teach the basics, but these basics are quickly surpassed by anyone with the slightest bit of ambition or motivation. For the most part, they take money from unmotivated High School graduates and send them out into the real world with all the qualifications of a kinko's employee (no offense to those kinko's workers). I don't think it's as much of a ripoff as it is a place that people who are serious about their education need to avoid. I say this after being there for nearly three years... :thumbsdow
12-01-2002, 07:05 AM
Heh, i feel the same. And un fortunatly most people there dont put any effort into what they are doing, and its really sad. Im putting all my effort into what im doing and to learn as much as i can, and im excelling in everythign im doing (But ive learned not to compare myself to the work of others at school). I think its a rip off for the people who sit back and do what they have to and not put the extra effort into it, but then on the oposite end, for those people who want to excel out their i think that there are somegood instructors that know a great deal (The ones that dont rant about themselves all the time anyhow). For example, in the Audio video class (After Effects) I ddnt know crap about the prog before that class, and by midterm i was alsmot had a commercial quality piece, just because i expected the same from everybody else. Boy was i wrong, really sad. Im thinking about going to CAL arts, or to a REAL art school after this, more of a traditional school. That is if i get more $.
12-01-2002, 07:19 AM
I have an unfinished bachelor's of Arch waiting for me at ASU - Once I have my bachelor's of animation, I'll probably just switch to Fine Art over at ASU and get a second bachelor's in Fine Art...I know what u mean about the instructors tho... As the wise David Shorey once told me, "Just ask them to see THEIR demo reel." :)
And watch as they backpedal...
12-01-2002, 08:00 AM
Hi :) I'm much more in love with Roman architectur myself (living in France, not far away from a part of it called "La Bourgogne" so probably genetically programmed ;)) but it looks like your model start very well :) Congratulations Ab
12-09-2002, 01:38 PM
Ummm.... Looks like we just lost some of my thread
01-05-2003, 12:40 AM
Long time since last update. But i havent had anytime to work on this until the holidays. The calss for this is over, and this is what i turned in for it.
If the pic ture doesnt work, try here (http://www31.brinkster.com/lordshaitan/)
Keep in mind these are horrible renders, and its still no where near completion. Comments?
01-05-2003, 02:08 AM
lookin ok... lots of cubes :) Gotta keep working on the structure, leave the little details for later.
ooh, a flying butress :D (and yes, i knew that without looking at anything else)
looking good so far, the level of detail is going to be insane with all the modeled blocks. looking forward to seeing this as it gets into the surfacing stage.
chris (who actually got a degree in architecture that he doesn't really use)
01-07-2003, 09:38 PM
:eek: How do you do that, it's looking really good, keep posting!
01-15-2003, 07:27 AM
Greetings all. For some reason i couldnt stop working on this buttress, i added cracks and such and a new floor. Comments?
4 pics (http://www31.brinkster.com/lordshaitan/)
Next comes everythign else and some of the fallen pieces and and and *Head explodes*
its fun fun stuff
01-24-2003, 03:55 AM
This is AMAZING, any chance of finding out how you did the stones?????
I can't wait to see this textured.
Keep up the great work!
amazing, great, this is going to be a greaat church...
don't tell me you've done heach stone ???? :eek:
01-24-2003, 06:25 AM
Well actually i really only built about 5, hen used them as pre-fabs for evrythign else. I then took a couple bricks and added cracks and such.
well you didnt ask for them but here ar some wireframes. Well my poly count is reaching 350,000 now, but much optimization will come soon.
01-24-2003, 06:33 AM
looking cool, it will be great textured, i just wanna know whats up with the walkway...is it just gonan be like slate stones? without textures it looks really weird : P
01-24-2003, 06:38 AM
No its not just going to be flat. Some of the pieces that fell out of the bricks will have fallen onto the walkway and broken them. There will also be assorted construction equipment. So nowhere near borring.
02-10-2003, 05:11 PM
I'm not an engineer or an architect, so you can take this for what it's worth ;-)
Perhaps it's just the extreme perspective on that first pic, but it looks to me like the middle portion of the buttress (the part between the wall and the outer part of the buttress) is too weak and thin to properly support the wall. In other words, it looks like the outward pressure of the wall would collapse the middle piece at the point where the outer buttress connects.
Great detailing on the brickwork, though.
02-18-2003, 04:48 PM
Yeah on alot of the pics i used some extreme perspectives. I have now updated the page with about 6 news screen on the bricks in wmooth and smooth/wire.
I havent done much work on this lately, currently max isnt liking me and crashes often.
02-18-2003, 04:57 PM
Hmm... your link isn't working.
Is this project something you can bring into Wings3d for modeling since Max is crashing on you?
02-18-2003, 06:30 PM
Well looks like ill be dumping that server soon, here is another link to it.
01-13-2006, 10:00 PM
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