cheerfulskeptic
01-12-2006, 08:05 PM
Hello all,
I had a few network rendering questions. Currently my setup is my animation workstation and a render node.
They're connecting using a standard 100mps switch.
I can send render requests just fine using backburner, monitor, server, etc. but sometimes i get errors with texture paths.
My questions are:
1) both machines have identical plugins, the textures are stored on my workstation and not the renderer. Is this a good idea? if not, then how do i specify where they are stored? for each bitmap, do i have to specify the network path of the image?
2) if I have different 3dsmax configurations (ie, plugins INI files), how do i specify which INI file is loaded on the rendering machine
Hope I'm clear enough.. and thanks in advance!
I had a few network rendering questions. Currently my setup is my animation workstation and a render node.
They're connecting using a standard 100mps switch.
I can send render requests just fine using backburner, monitor, server, etc. but sometimes i get errors with texture paths.
My questions are:
1) both machines have identical plugins, the textures are stored on my workstation and not the renderer. Is this a good idea? if not, then how do i specify where they are stored? for each bitmap, do i have to specify the network path of the image?
2) if I have different 3dsmax configurations (ie, plugins INI files), how do i specify which INI file is loaded on the rendering machine
Hope I'm clear enough.. and thanks in advance!
