oneczech
01-12-2006, 09:27 AM
Hi there,
I'm in some need to learn how to bake animation keys into the joints using Final Rig from Radiant Square in order to export the skeleton to 3DS via FBX... the problem I have is that the baking function simply does not work with this setup.
I have tested it on a very simple skeleton using IK handles ... I selected the root, set up the options to bake the entire skelet, and it nicely baked all the animation to the entire skeleton ... so later I could get rid of the IK and export it via FBX into 3DS ...
but when I wanted to do the same stuff with the FR, obviously it is more compex stuff, I have no idea what to do to get the same result ... select what to bake where ... oh nothing works and if it bakes at least anything, it does not to the joints ...
also if the baking is succesfull I would want to get rid of all the complex fearutes to end up with only the skeleton only so the FBX does not go crazy ... is that possible????
if you have some experience with FR, would you know how to achieve this? or if you know FR 2 can do such thing? I'm on OSX so I cannot test the new version yet ..
or would you know of some other good automatic rig that would be good for this stuff??
thank you
I'm in some need to learn how to bake animation keys into the joints using Final Rig from Radiant Square in order to export the skeleton to 3DS via FBX... the problem I have is that the baking function simply does not work with this setup.
I have tested it on a very simple skeleton using IK handles ... I selected the root, set up the options to bake the entire skelet, and it nicely baked all the animation to the entire skeleton ... so later I could get rid of the IK and export it via FBX into 3DS ...
but when I wanted to do the same stuff with the FR, obviously it is more compex stuff, I have no idea what to do to get the same result ... select what to bake where ... oh nothing works and if it bakes at least anything, it does not to the joints ...
also if the baking is succesfull I would want to get rid of all the complex fearutes to end up with only the skeleton only so the FBX does not go crazy ... is that possible????
if you have some experience with FR, would you know how to achieve this? or if you know FR 2 can do such thing? I'm on OSX so I cannot test the new version yet ..
or would you know of some other good automatic rig that would be good for this stuff??
thank you
