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View Full Version : Pivot madness


magicjeremy
12-23-2001, 12:14 AM
Anywone ever try to animate an object's pivot point during rotational animation? I'm popping all over the place. What I wanted was a foot control that was able to switch it's pivot from heel to toe. The one I came up with only works without keys set on it. I wanted it on one control, because I want what I want. (which is probably why I 'm stuck) I didn't want to get a big hierchy going on down there, 'cause It does not need to be that complicated.. Or does it?

SheepFactory
12-23-2001, 01:15 AM
do you know about reverse foot skeleton setup?

magicjeremy
12-23-2001, 07:00 PM
Yeah.. I think so.. Rerooting joints for a heel toe rotation right?

I looked up a tutorial and I'll test it out when I get back.. Thanks

SheepFactory
12-23-2001, 08:47 PM
check the sample video tutorial here

www.the3dbuzz.com

it shows how to set the reverse foot skeleton efficiently. pretty good tutorial.

A|i

magicjeremy
12-23-2001, 11:56 PM
Nice.


Constraints. Constraints constraints. I've actually seen that before, but havent used it for what It was meant.

Thanks, yo

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