View Full Version : KONG - hair testing fun.
tcobb 01-11-2006, 02:20 PM Had to do it. I love hair.
http://homepage.mac.com/scobb3/iMovieTheater21.html
<a href="http://homepage.mac.com/scobb3/iMovieTheater21.html">KONG</a>
^^how come that didn't work?
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trescool
01-11-2006, 02:28 PM
Sweet. :applause:
Dude how much fun is the hair module ! I have been toying with the dynamics its awesome.
I am so impressed by the tools we are getting for & from maxon now.
tylerdurden369
01-11-2006, 03:59 PM
Very nice tcobb :thumbsup:
Got to trash my shave&haircut and buy this new toy…
Can I ask you how have you animated the teeth?
Are they a part of the head mesh or a separate object?
damyorga
01-11-2006, 04:13 PM
That's fantastic! If you get a chance can you do simple tut on how you created it. Or some wireframes.
dAfTiE
01-11-2006, 05:24 PM
Had to do it. I love hair.
http://homepage.mac.com/scobb3/iMovieTheater21.html
<a href="http://homepage.mac.com/scobb3/iMovieTheater21.html">KONG</a>
^^how come that didn't work?
That looks awesome.
As for the link,most boards have HTML tags disabled for security reasons and whatnot,
so you have to use the BB tags instead.
tcobb
01-11-2006, 05:25 PM
TylerDurden -
I'm a cheater:). It's Daz' gorilla from Poser, I exported obj's of just the head section (including teeth and tongue) in a few different poses and made a posemixer file, tweaked the textures, added new eyes, selected the polys I wanted hair on, then went into BP and paint areas for length and density. I just painted a new texture in an unused channel on the mesh, then copy/pasted it into the length and density channels on the hair material.
tylerdurden369
01-11-2006, 05:52 PM
Thanks for your answer anyway!
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