earl
11-28-2002, 06:50 PM
I'm working on some weapon models for some PC game mods, and I've just recently moved away from the novice technique of applying planar UVW maps and adjusting the gizmo.
Here's my first UVW unwrapped weapon model -
http://www.baconbomb.com/img/vss_uvwmap.gif
But when I used texporter to export the map, a few parts were completely missing. I'm using 3dsmax5, and for the most part, my method of unwrapping was "flatten" followed by manually rearranging and welding contiguous parts together (stitching didn't seem to work well for me).
Any idea why this would happen? I assume that the UVW map is still complete, just Texporter is missing parts. I had to take a screen capture of the UVW unwrap window in 3dsmax and overlay it on the Texporter image to fill in the missing parts - not very convenient.
Any help would be appreciated.
Here's my first UVW unwrapped weapon model -
http://www.baconbomb.com/img/vss_uvwmap.gif
But when I used texporter to export the map, a few parts were completely missing. I'm using 3dsmax5, and for the most part, my method of unwrapping was "flatten" followed by manually rearranging and welding contiguous parts together (stitching didn't seem to work well for me).
Any idea why this would happen? I assume that the UVW map is still complete, just Texporter is missing parts. I had to take a screen capture of the UVW unwrap window in 3dsmax and overlay it on the Texporter image to fill in the missing parts - not very convenient.
Any help would be appreciated.
