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View Full Version : Polygon selection transparency - How?


CrazyhorsePT
01-09-2006, 12:46 PM
When I edit a polygon inside a mesh for example, the polygon turns bright RED... which is useful for seeing what I'm selecting, but it doesnt let me see the texture I'm applying in the polygon

http://pwp.netcabo.pt/0143364701/mesh.jpg

The thing is... I want to make this thing more transparent so I can see the texture I'm applying. I've seen some screens with it transparent, and it seemed quite some help, cause I wont have to deselect the object to see what I've done

Can anybody tell me how to turn this thing transparent?

Thanks in advance :)

cryptosporidium
01-09-2006, 02:58 PM
Try pressing F2 ;-)

Rivendale
01-10-2006, 07:41 PM
I think what CrazyhorsePT means is that he wants it partially transparent. Are you using OpenGL as viewport driver? If so switch to Direct3d, I think that does it.

cheers,
CML

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01-10-2006, 07:41 PM
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