View Full Version : Standard particles along a spline?
kromekat 01-09-2006, 10:15 AM Hey folks,
I am sure I have seen this mentioned somewhere - can I have an emitter have it's particles flow along a specific path/spline?
Thanks
Adam :)
|
|
soccerrprp
01-09-2006, 10:26 AM
Hope this helps:
Oops sorry, wrong link! Here it is:
http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=207&site=
BTW, if you have R9 it comes with a "TP Follow Spline" in the object library.
kromekat
01-09-2006, 11:23 AM
Ah! - many thanks!
While I was trying to work it out, I found another method which gave me more accurately what I wanted - I needed a column of bubbles to flow in a curve and have a fairly specific shape, so I created a sweep nurb object to use as a funnel, and used fizz for collision to constrain the bubbles to the funnel mesh!
Thanks for the info anyway. :)
Adamhttp://www.kromekat.com/test/bubblepath.jpg
CGTalk Moderation
01-09-2006, 11:23 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.