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View Full Version : deforming objects via noise ?!


lowkey
11-28-2002, 07:29 AM
hi all,

when i watched the LOR dvd last night, a very amazing function of 3ds MAX caught my attention, so i wonder if this is also possible in maya.

let me try to explain:

that guy drives the selection of components (polygons in that case) by a fractal noise material, so that the form of that polygonal shape follows the animated changes in the noise patterns.

that way he creates a very realistic, jaw-dropping 'water-effect' in no time ! :eek:

another thing is, how he sets up surface tension of the 'fluid'. he just pulls the surrounding vertices a little above the object, which is supposed to be animated to move through the water (a friggin' ugly worm). then he defines some dependencies so that the 'water'-surface always follows the movement of that animated worm and keeps it partially covered by 'fluid'.

does this make sense to you ?! how can one achive things like that in maya ? expressions only ?!

beaker
11-28-2002, 09:44 AM
1.) Just make an object a softbody and then add a turbulance field to it.

2.) You could probably do this with either a wrap deformer, or the surface deformer plugin on highend that allows you to use any model to deform another model.

lowkey
11-28-2002, 10:07 AM
well, the thing about that 'noise-material'-method is having total control over the shape at any moment in time.

a turbulence field would change the softbody randomly according to the runtime of the animation, wouldn't it ?!

thanks for the advice concerning 2. ! :)

Firas
11-28-2002, 08:49 PM
u can get Noise Deformer v1.0 plugin from highend3d.com->maya->plugins

easy an simple :buttrock:

MaDSheeP
11-28-2002, 11:19 PM
some renderers support actual geometry deforming materials... displacement maps i think they are referred as... ::shrug:: :)

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