lowkey
11-28-2002, 07:29 AM
hi all,
when i watched the LOR dvd last night, a very amazing function of 3ds MAX caught my attention, so i wonder if this is also possible in maya.
let me try to explain:
that guy drives the selection of components (polygons in that case) by a fractal noise material, so that the form of that polygonal shape follows the animated changes in the noise patterns.
that way he creates a very realistic, jaw-dropping 'water-effect' in no time ! :eek:
another thing is, how he sets up surface tension of the 'fluid'. he just pulls the surrounding vertices a little above the object, which is supposed to be animated to move through the water (a friggin' ugly worm). then he defines some dependencies so that the 'water'-surface always follows the movement of that animated worm and keeps it partially covered by 'fluid'.
does this make sense to you ?! how can one achive things like that in maya ? expressions only ?!
when i watched the LOR dvd last night, a very amazing function of 3ds MAX caught my attention, so i wonder if this is also possible in maya.
let me try to explain:
that guy drives the selection of components (polygons in that case) by a fractal noise material, so that the form of that polygonal shape follows the animated changes in the noise patterns.
that way he creates a very realistic, jaw-dropping 'water-effect' in no time ! :eek:
another thing is, how he sets up surface tension of the 'fluid'. he just pulls the surrounding vertices a little above the object, which is supposed to be animated to move through the water (a friggin' ugly worm). then he defines some dependencies so that the 'water'-surface always follows the movement of that animated worm and keeps it partially covered by 'fluid'.
does this make sense to you ?! how can one achive things like that in maya ? expressions only ?!
