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View Full Version : join...only visibility and radius attributes, why?


FDPC
01-08-2006, 10:20 AM
Hi, all!

i have a problem...my character is finish (mod, text, skin, rig, etc...) but i have just seen that i forgot my set driven key on my hands (yes kick me :p)
So, now on my joint i can just have an attribute to control their visibility... but i need rotation :(

I thank to export my skin, detach my skin to have all attributes, make my set driven key and import my skin... but don't work... i don't have all attributes. how do it plz?

Thx



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J'ai un probleme... mon perso est tout fini mais je viens juste de me rendre comte que j'avais oublié les set driven key sur les mains..
Maintenant je peux seulement modifier la "visibility" sur mes joints... or j'ai besoin de faire des rotations.

Je pensais exporter mon skin, puis l'enlever afin de retrouver toutes les options comme deplacement, rotation et redimention, puis de faire mes set driven key; et pour finir de reimporter mon skin.... mais ca ne marche pas.... je ne retrouve pas les options de rotations, etc... meme en enlevant le skin.. bref, comment faire svp?

Merci.

FDPC
01-08-2006, 12:59 PM
so... i have resolved my probleme.

I will explain to help if someone 'll have the same blem a day.


Select a joint and on ur right select the window "Channel box / Layer editor". then clik on "channels" and select "channels control".
Now select all ur joints that u need and in windows "channel control" select attribute(s) that u need, Rotate Z for me :p, et click on "<<Move". be sure that the option "Change all selected Objects of the same type" is selected to add this attribute on all urs Joints.

the end.
Sorry for my bad english.

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01-08-2006, 12:59 PM
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