Layer01
01-08-2006, 06:49 AM
Hi
i'm trying to rigg a robot i made and i'm haveing a lot of trouble getting him to deform in solid blocks, IE: no organic stretching etc.
he is made up of lots of individual parts and i want certan bones to only move/affect those parts, and affect them %100.
so i have been adding MetaEffectors to almost each bone and then setting the effector to "All Connected" andselecting my "blocks" that way. then setting the bone weight to the appropriate meta effector.
first thing i noticed which kind of ticked me off is that other bones seem to still have an influence over some of the areas controled by the meta effectors so it seems i will have to add a meta effector to almost every bone. this is ridiculous, there must be an easier way!?
But i can bight the bullet and live with that, but then problem number two popped up.
i went to add a meta effector to one of the leg shields and it seems to ignore the shield!? the shield is pretty big, but i can only get it to select the shield in one location and then it selects a bunch of other stuff i dont want it to! :banghead:
also i'm not sure if this is important but when i add the mesh to the weight drawing list (for the shield effector) the green tick is greyed out :surprised
here are two images one showing the effector selecting the shield and everything else under the sun, and one when its where i want it to be but where it is selecting nothing.
i'll also attach my scene file if anyone cares to look at it ;)
this is the shield not being selected:
http://i6.photobucket.com/albums/y244/Layer01/Screen02.jpg
This is the shield and everything else being selected:
http://i6.photobucket.com/albums/y244/Layer01/Screen03.jpg
and when i move it away from the other stuff the damn shield DESELECTS!! arrg
http://i6.photobucket.com/albums/y244/Layer01/Screen04.jpg
here is the scene file
http://files.filefront.com/Scenezip/;4580787;;/fileinfo.html
(its 440kb)
i'm trying to rigg a robot i made and i'm haveing a lot of trouble getting him to deform in solid blocks, IE: no organic stretching etc.
he is made up of lots of individual parts and i want certan bones to only move/affect those parts, and affect them %100.
so i have been adding MetaEffectors to almost each bone and then setting the effector to "All Connected" andselecting my "blocks" that way. then setting the bone weight to the appropriate meta effector.
first thing i noticed which kind of ticked me off is that other bones seem to still have an influence over some of the areas controled by the meta effectors so it seems i will have to add a meta effector to almost every bone. this is ridiculous, there must be an easier way!?
But i can bight the bullet and live with that, but then problem number two popped up.
i went to add a meta effector to one of the leg shields and it seems to ignore the shield!? the shield is pretty big, but i can only get it to select the shield in one location and then it selects a bunch of other stuff i dont want it to! :banghead:
also i'm not sure if this is important but when i add the mesh to the weight drawing list (for the shield effector) the green tick is greyed out :surprised
here are two images one showing the effector selecting the shield and everything else under the sun, and one when its where i want it to be but where it is selecting nothing.
i'll also attach my scene file if anyone cares to look at it ;)
this is the shield not being selected:
http://i6.photobucket.com/albums/y244/Layer01/Screen02.jpg
This is the shield and everything else being selected:
http://i6.photobucket.com/albums/y244/Layer01/Screen03.jpg
and when i move it away from the other stuff the damn shield DESELECTS!! arrg
http://i6.photobucket.com/albums/y244/Layer01/Screen04.jpg
here is the scene file
http://files.filefront.com/Scenezip/;4580787;;/fileinfo.html
(its 440kb)
