kyo
11-28-2002, 02:56 AM
well . i have 2 questions regarding nurb modeling . but the one i care much more about is the first one . regarding trimming a nurb . here goes:
01: trimming
when i have a nurb surface . project a curve and TRIM it . it'll give me VERY dirty TOPOLOGY ( the flow of wireframe ) . is there anyway at all i can rebuild that into nicer topology with the exact look ? most often times during the rebuilding process . the original look that i want will not stay .
02: fillets
i've noticed when you fillet a surface . the new ' patch ' doesnt connect with the original mesh so during a render you will see a break .. what's an easy to connect a fillet to the original mesh ?
sorry . i'm pretty new to NURB modeling and trying to grasp the concept of it . thank you very much for reading this .
01: trimming
when i have a nurb surface . project a curve and TRIM it . it'll give me VERY dirty TOPOLOGY ( the flow of wireframe ) . is there anyway at all i can rebuild that into nicer topology with the exact look ? most often times during the rebuilding process . the original look that i want will not stay .
02: fillets
i've noticed when you fillet a surface . the new ' patch ' doesnt connect with the original mesh so during a render you will see a break .. what's an easy to connect a fillet to the original mesh ?
sorry . i'm pretty new to NURB modeling and trying to grasp the concept of it . thank you very much for reading this .
