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lancelott
01-06-2006, 10:29 PM
Hello,

I have a few questions as follows:

(1) What kind of strategies shall I follow to set up the lights? If I want to model a scene in reality, shall I just set up the lights as those actual light sources and just fine-tune their attributes to achieve wanted effects?

(2) I'v heard about some called "3 point lighting". It seems to be a basic lighting technique. Are there any other lighting techniques commonly used?

If you have any good tutorials/fundamentals of lighting, please feel free to post here. Thanks a lot!

Lance

scrimski
01-06-2006, 11:05 PM
http://www.itchy-animation.co.uk/light.htm

http://www.cgarchitect.com/resources/tutorials/default.asp

and some clay render lighting (aimed to 3dsMax)
http://img285.imageshack.us/img285/3397/renderingbasics2sr.th.jpg (http://img285.imageshack.us/my.php?image=renderingbasics2sr.jpg)

HDRI and Photons (3dsmax/Brazil)
http://www.splutterfish.com/sf/sf_gen_page.php3?printer=1&page=contrib/tutorials/pixelforge_photons/_contents/index
http://www.splutterfish.com/sf/contrib/tutorials/gabry_hdri_tut/_contents/index.html

lancelott
01-07-2006, 01:14 AM
Great! Thanks a lot, man. :=)

Lance

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