View Full Version : Can Maya Software Ren use disk mem?
vintagetone 01-06-2006, 11:37 AM Using Maya software renderer, is there a way to tell Maya to use the disk cache? I'm on WinXP2 and my system has the /3GB switch showing in the start up ini file.
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beaker
01-06-2006, 05:58 PM
disk cache? You mean virtual memory?
The 3gb switch has nothing to do with a disk cache. What version of maya are you running? Only maya 7 added support for /3gb.
floze
01-06-2006, 06:16 PM
disk cache? You mean virtual memory?
The 3gb switch has nothing to do with a disk cache. What version of maya are you running? Only maya 7 added support for /3gb.
Hum? Isnt the /3gb switch a system wide thing? Or is the maya software renderer killing itself intentionally without reason before maya 7?
beaker
01-06-2006, 06:32 PM
Programmers have to write in support for /3gb in order for it to be utilized. Alias didn't add support for it till v.7.
vintagetone
01-06-2006, 07:23 PM
This is seven (I ordered XSI and a 64 bit system but it is not here yet). It may be some of the objects are just too large, to many polys per object (this is from engineering CAD, the objects can be huge). I'm guessing that even if it can split the job up, if a single object is encountered that is too dense for the requested resolution (I'm assuming there is a ratio between mesh desity and the aliasing and pixel resolution) it may be that the single object is too large, not the job itself. I'll have to try splitting the object into two halfs to see if a smaller piece works better.
bunker
01-08-2006, 10:05 PM
You need to render using tiles ... that should get rid of any memory problem.
In the render line, you can use : Render -reg 'x_top' 'y_top' 'x_bottom' 'y_bottom'
there are a lot of Threads about that ...
You can after merge the pieces in Photoshop, or After Effects ...
hope it helps a bit...
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