PDA

View Full Version : Game Character - Kalanni - 5,000 trinagles


doodinator
01-06-2006, 12:20 AM
Howdy all. Here's a character I've been drawing on for a while. Finally got around to finishing up the model I've been working on forever... just some minor tweaks and optimization to do. Please give constructive C&C. Thanks.

http://www.3dgstudios.com/images/kalMesh.jpg

http://www.3dgstudios.com/images/kalWF.jpg

doodinator
01-06-2006, 12:21 AM
and here's some of the most recent drawings i've done for reference.

http://www.3dgstudios.com/images/kalanni3.jpg

http://www.3dgstudios.com/images/kal.jpg

Marsfyre
01-06-2006, 05:42 AM
well here are my 2 crits: she has an extreme man face and her breasts are shaped wierd(they seem to have a lump at the top)

doodinator
01-06-2006, 06:00 AM
the breasts are pushed up by the shirt, so that might be why they look odd.

obelisk
01-06-2006, 06:00 AM
she has an extreme man face and her breasts are shaped wierd

helpful...

anyway, there's a whole lot of geometry in that face that you could optimise out. particularly down the side, and at the end of the nose. i'm working on a head at the moment, and it's a real struggle, but you have to try and keep clean edgeloops as much as you can, so that it'll deform and animate better later on.

i think the design is pretty good. i'm guessing that the boobs are busting out (pun intended) over the top of a wonder bra or something so i'm not concerned about them. her face is a little masculine, but that would probably be helped by taking another look at that nose and making it a little narrower and more delicate. her eyes also seem a little high on her face. they should be exacly halfway down.

keep it coming and don't be discouraged.

Cheers

-O

BTW I recommend eyeballs.

doodinator
01-06-2006, 08:03 PM
Ok, tweaked the face a bit, optimized some, etc. etc. oh yeah, she has eyeballs now :P

http://www.3dgstudios.com/images/kalMesh2.jpg

http://www.3dgstudios.com/images/kalWF2.jpg

AdamAtomic
01-06-2006, 08:30 PM
Hey dude those new changes are a big improvement! Nice job. I think if you raise the cheekbones just a tad you will have a real fine mesh there, keep at it!

CGTalk Moderation
01-06-2006, 08:30 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.