View Full Version : Character Modeling
Project813 11-27-2002, 07:17 PM What are the advantages / Disadvantages to modeling a character in NURBS or Polys?
Which is more recommended?
Does one deform better than another?
Is it just Preference?
|
|
olivier georges
11-27-2002, 07:43 PM
hi,
with nurbs, you have to use patches, so you can have continuity problems at the seams of the different patches, but the advantages are a really good smoothing and ease of use with the maya toolset ( one of the best ), moreover, tools like fur are really cool with nurbs (implicit uv)... with polygons, you can have a single mesh character without seams, easy to texture, and cool polygons tools, the possibilty to convert your polygons to subdiv in maya 4.5 so you have the ease of use of the poly with the smoothness of the subdivs.... personnaly, i prefer the polygons
Olivier.
elfufu
11-27-2002, 08:00 PM
if youre beginning to model characters now, i really recommend you jump straight into polygons subdivision modeling. NURBS might have a million advantages but when i was starting to get into modeling i found nurbs to be such a pain that i almost lost all interest in 3D, they fucntion in such a UN-Intuative nature that at least I could never grasp. Polygons are so much more intuative and feel alot more like clay. MHO many people can dissagree
Heber
11-27-2002, 08:55 PM
same here , the nurb concepts have been pretty hard for me to understand and to use mayas toolset to work with them but i find myself starting out most of my projects with nurbs adding isoparms tweaking a bit then converting to polys and finishing there...well thats just me...and that doesnt necesarily work for everything but yeah for charcter modelling definitely polys for me
CGTalk Moderation
01-13-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.