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Sandje
01-05-2006, 02:45 PM
Hi,

I'm working on a little school project, it's basically something to learn about textures..
I've read the tutorials about textures by Leigh, but can't find many options he referes to.

What i have is a simple sphere with :

UVW mapping (spherical)
Shell (inner : 1,25 ; outer : 0 ; rest untouched)

top/bottom material
- top : glass that should reflect and be transparent
(it reflects but the back of the sphere when rendered has my environment map (sky) on it,
so i can't see anything behind it, wich is the point of a transparent sphere i'd say..
i do make it transparent by using opacity :s, or by refraction : raytrace map)

- bottom : some plastic thing, no problems there
(except maybe the part of blur Leigh talked about.. i can't seem to find that slider/button/..)

so these are the primary problems at the moment..

Secondary are :

If i put top or bottom material on 2 sided, part of the bottom (plastic) is copied to the back part of the top.. maybe i do not grasp the real meaning of that function, but i need my material to be as if i put two half sphere's (no full orb) of different materials on each other without actually using two seperate half sphere's.. (if impossible please say so)

Greets and thx,
Sandje

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