PDA

View Full Version : Lady Death, from the Sandman books


AmyScott-Murray
01-04-2006, 10:52 PM
Latest pic:

http://www.grannys-attic.co.uk/images/amy%27s/lady/test23.jpg

Here's my version of everybody's favourite perky Goth, Death from the Sandman series. She's not copied exactly from any one illustration but based loosely on the books. I began the modelling for the Cybergirl II workshop, but due to moving house unexpectedly and other unfortunate personal nonsense I didn't get to work any more on her until a few days ago, when I added most of the clothes etc.

Modelling I expect is about 3/4 done. I haven't done anything more than very temporary textures though, and I'm also going to remodel her skirts once I've decided what kind she should have.

http://www.grannys-attic.co.uk/images/amy%27s/lady/lambert1.jpg

and some details...

http://www.grannys-attic.co.uk/images/amy%27s/lady/lambert2.jpg

http://www.grannys-attic.co.uk/images/amy%27s/lady/lambert3.jpg

http://www.grannys-attic.co.uk/images/amy%27s/lady/lambert4.jpg

Have been playing very inexpertly with msss_fast_skin (thanks Rockmanex for getting me as far as i've got :) ). No actual painted maps yet tho, i still need to uv map her (next to do probably).

http://www.grannys-attic.co.uk/images/amy%27s/lady/ssstest3.jpg

Comments, advice and criticism are very very welcome, especially regarding the skin.

Thank you

Amy :)

AmyScott-Murray
01-10-2006, 04:29 PM
and an update to the head textures. WIP on painting just now, and the eyebrows are still bothering me.

http://www.grannys-attic.co.uk/images/amy%27s/lady/test15.jpg

Criticism very much appreciated as always.

Thank you

Amy : )

o-v
01-28-2006, 12:48 PM
heya

i c u've got pretty much further with your cybergirl as I did... actually noone got that far in our class (with cloth etc...)

just on question: had u break befor steven explained his skinshader? what did he say to your shader? could u place a backlight into the scene? I mean lit the maid from behind...

the point is "sss".

clandren
01-30-2006, 07:24 AM
those eyebrows DO look a little strange, but i'm sure they could be fixed.


ps. is it possible to post a wireframe model?

AmyScott-Murray
01-31-2006, 06:12 PM
Hi ppl, thanks very much for replying :)

I've updated the image at the top and here is the wire of her body.

http://www.grannys-attic.co.uk/images/amy%27s/lady/wireframe.jpg

As for the material... I got all of Steven's notes on it, but I didn't have time to actually make mine back then. I tested with the light behind her ear, and it is scattering properly, but the backscatter layer is pinkish rather than red so the effect is very subtle. I'll try intensifying the redness and finding another way of keeping her pale enough, because i agree it almost looks like it isn't working at all. Rendering another test of the head atm, will post as soon as it's done.

Amy :)

benbrik
02-06-2006, 11:03 PM
i dont why , but youre latest post , remember me the world of tim burton , i like this style , and i follow this post , i think when u will make a pose to your model in a environement , thats will be cool .
nose , and choes can be more perfect ( evrything can be more perfect :)

o-v
02-07-2006, 07:10 AM
before I start to talk - just a question... what did steven and the other guys say to your mesh topology and edgeflow?

AmyScott-Murray
02-07-2006, 11:29 PM
Thanks for your comments Benbrik :) I'm very flattered that I should remind anyone of Tim Burton!

O.V. - Steven seemed to be fine with it.. as you know he has no problems with 3/5 sides etc. Just as an exercise, I'd quite like to go back and rework it all quads, but probably not just now. Well, maybe soon actually.. i'll have to see how the workload at college pans out this term.

The main problem i'm having with her atm is that she just isn't pretty. Doesn't matter what i do to her, with / without textures etc.... she just doesn't look that appealing. :(

o-v
02-08-2006, 07:29 AM
O.V. - Steven seemed to be fine with it.. as you know he has no problems with 3/5 sides etc. Just as an exercise, I'd quite like to go back and rework it all quads, but probably not just now. Well, maybe soon actually.. i'll have to see how the workload at college pans out this term.


hold on - its not about 3/5 sides... I know his method... but its about the flow... I'm wondering how does the mesh look after the smooth - where all becomes quads anyway..

your mesh doesnt partialy follow the muscles and u have some highly dense areas very close to areas with huge polys... but as steven was ok with it.. i guess u wont get into issues while rigging and animating...

i think u'll never show the torso naked so I'm not mentioning that area but the legs and the hips and the arms at the biceps...

but what do I know...? ;-)

rezado
02-08-2006, 11:36 AM
your mesh doesnt partialy follow the muscles and u have some highly dense areas very close to areas with huge polys... but as steven was ok with it.. i guess u wont get into issues while rigging and animating...


Do you mean for example around the tops of her legs? (small polys in the 'crease' / large ones around the hip)?

I agree this could use some pretty significant reworking.

Even though I won't be animating, I would like to rig her for posing.. so i would like to sort all these things out.

AmyScott-Murray
02-08-2006, 11:39 AM
Ooops!

The above post was by me - one of the guys at college left the computer logged in as him, and i just hit reply without thinking. D'oh, and sorry for any confusion.

o-v
02-08-2006, 01:54 PM
yip...

well the issue is, after u rigg it and move the leg, it (your spacing and flow) might cause strange crease here...

its actually the matter of the smoothed version... but I guess u'll paint the weights on the low poly... so here is the question how it will effect that area...

i have to confess - i've got into such a huge issue while painting weights on a smoothed model, that i'll actually never finish it... :cry: :cry:

cleaning it up is soooooo time consuming. i'm sorry...

test it.. rigg just the leg (central hip joint than down to the ankle), do a bind and move the knee joint...(or if u use ik - the ankle) if the deformation is ok... pls never mind. (that test needs just some minutes..)

AmyScott-Murray
02-11-2006, 08:37 PM
I finally got a chance to test the leg with some bones.

As you can see the hip area has a few problems...

http://www.grannys-attic.co.uk/images/amy%27s/lady/wire3.jpg

and playing about with a skeleton in her showed up some even more horrendous problems elsewhere. (knees in particular.....)

So, I'm going for a major rebuild of several bits of her before I do anything else. (Knees, ankles, shoulderblades, for a start).

Thanks for the tip :) I'll post changes as and when.

benbrik
02-12-2006, 11:45 PM
lot of work , it s a good idea to make a pose with bones , i m waiting for the final result , with sss skin , and dynamic hair :) eyes can be more reflective , i like to use hdri for reflectivity . good luke .

AmyScott-Murray
02-14-2006, 12:05 AM
I've reworked the topology of her bottom half (coming to the top half as soon as I get another chance to spend time on it). It's all quads now, and to my mind it flows a little better too.. but I may well be mistaken, so tell me what you think. Old version on the left, new one on the right.

http://www.grannys-attic.co.uk/images/amy%27s/lady/wire4.jpg

Opinions very welcome as always.

Amy :)

Feeank
02-14-2006, 12:20 AM
I like the details in the accesories, hat, boots and dress, but the body needs to be reworked yet. Lovely character (no pun intended though), I have the Books of Magic and she makes a brief appearance, thoughshe looks a little different than your version of her.

AmyScott-Murray
02-14-2006, 08:40 PM
Hi Feeank, thanks for the comments :)

My thinking was that since many different artists have worked on the various comics she appears in, there is no definitive version of her... so I can put my own spin on it too.

I'm reworking the body as and when I get time between Uni work.. but yeah, I'm quite pleased with how her boots and corset turned out :)

o-v
02-15-2006, 02:46 PM
looks way better (your mesh) but somehow I'm still not happy about it... at the knee area there are for my opinion too many edges... the area around the ankle needs some cleanup too... the hip looks pretty good even the edgeflow isnt the best... but I think this could work for posing...

but if the smoothed version bents properly - than never mind

AmyScott-Murray
02-15-2006, 11:35 PM
Here's how the topology reworking is going. I think i can see an improvement : ) please tell me what you think.

http://www.grannys-attic.co.uk/images/amy%27s/lady/wire5.jpg

Same model, 2 different angles.

o-v
02-16-2006, 10:12 AM
ok

the knees. i did a little scratch over... i hope u'll get what i'm aiming to... try to place the edges following the visible structure...

to the upper leg: get the spacing of the edges more evenly... and let them follow the musculature..

well - the ankles and the lower leg are covered by the boots so this is not very important... but however the the edges there are rather chaotic... this area needs a bit more cleanup.

CGTalk Moderation
02-16-2006, 10:12 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.