T0NiC
01-04-2006, 04:54 PM
For my '65 Lincoln Continental model (http://forums.cgsociety.org/showthread.php?t=230597) (yes I'm still working on that baby) I'm trying to recreate the "Continental" logo that is on the rear sides, see attachment.
First I tried an alpha and bump mapped chrome texture but that only looked decent enough for renders of the entire model. I'm looking for much higher detail.
I've then tried extruding a spline of the logo but couldn't get the fillet to look quite right.
Now I have prepared four splines to loft but when I try them I get the result you see in the second attached image. I've checked that the starting points of the splines are close to eachother. I'm guessing that the difference in number and positions of intermediate points causes this but I have no clue how to fix this.
Any ideas?
First I tried an alpha and bump mapped chrome texture but that only looked decent enough for renders of the entire model. I'm looking for much higher detail.
I've then tried extruding a spline of the logo but couldn't get the fillet to look quite right.
Now I have prepared four splines to loft but when I try them I get the result you see in the second attached image. I've checked that the starting points of the splines are close to eachother. I'm guessing that the difference in number and positions of intermediate points causes this but I have no clue how to fix this.
Any ideas?
